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May 6, 2024
The measure of how intuitively a design can be operated.
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May 6, 2024
Any activities that can be completed using a design.
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May 6, 2024
The duration of time in which experience design scenes take place.
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May 6, 2024
Anything designed—a product, service, or system.
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May 6, 2024
The goal the product, service, or system is intended to achieve.
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May 6, 2024
A design’s functional, cultural, and emotional significance to those who use it.
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May 6, 2024
A person's determination to complete an activity.
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May 6, 2024
Patterns of behavior that unify a people group.
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May 6, 2024
Exchanges and interdependencies between components in experience design scenes.
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May 6, 2024
Unwritten "rules" that define acceptable behavior.
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May 6, 2024
How a person conceives the overall "tone" of the world.
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May 6, 2024
People's collected beliefs about themselves.
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May 6, 2024
Fundamental beliefs about what is desirable and ideal.
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May 6, 2024
The words, gestures, and symbols a person uses to communicate and express thoughts and emotions.
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May 6, 2024
Competence or skill to complete an activity.
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May 6, 2024
How long a person has lived.
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May 6, 2024
A person's race, based on physical characteristics and influenced by social and historical contexts.
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April 30, 2024
The level at which designs prioritize ethical sourcing, production practices, and responsibility.