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The goal the product, service, or system is intended to achieve.
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A design’s functional, cultural, and emotional significance to those who use it.
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The measure of obstacles that prevent people from accessing a product, service, or system.
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The relevancy of a designed outcome to people who use it for a purpose.
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The duration of time in which experience design scenes take place.
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Anything designed—a product, service, or system.
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A person's race, based on physical characteristics and influenced by social and historical contexts.
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How a person conceives the overall "tone" of the world.
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How long a person has lived.
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Competence or skill to complete an activity.
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The words, gestures, and symbols a person uses to communicate and express thoughts and emotions.
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Fundamental beliefs about what is desirable and ideal.
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People's collected beliefs about themselves.
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Unwritten "rules" that define acceptable behavior.
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Exchanges and interdependencies between components in experience design scenes.
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Power or influence relationships between variables in a context.
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Patterns of behavior that unify a people group.
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A person's determination to complete an activity.