Experience Design Factors

By Dennis Cheatham

A practical framework for designing experiences that matter and demystifying ones that don't.

Experiences Can be Designed

dennis cheatham portrait standing next to a miami university M logo statue in a visitor center building
Yes, a big Miami University “M” logo statue can make the visitor experience more memorable.

Think about the last time you boarded a subway, put a diaper on a child, or visited your primary care physician. Was it a good experience? How well did all the parts work together?

  • A smartphone app for purchasing a ticket
  • The music playing in the waiting room
  • Diaper tabs that don’t rip off when you pull them
  • Sharing your healthcare needs with a frontline employee at check-in

All of these touchpoints work together to create your experience. A bad experience occurs when the product, service, or system does not match your makeup or align with your goals—when it does not align with you.

Experience Design Factors is a framework that designers and researchers can use to identify these misalignments and co-create products, services, and systems that not only create good experiences but truly memorable ones.

Factors

Factors

Use all 59 Factors in the Interactive XDF Factor Grid.

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Interactive Tool

Field Evaluation Tool

Use XDF in the field with this interactive tool.

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