Factors 
											
												 
												
    
        Context 
     
    
        
            
            
            
                The physical spaces, ideas, and prevailing attitudes of a place and time affect experience design scenes.
                
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        People: Self 
     
    
        
            
            
            
                A person's internal and physical identity.
                
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        People: Social 
     
    
        
            
            
            
                Ways people relate to others and how they perceive themselves in those relationships.
                
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        Design 
     
    
        
            
            
            
                Anything designed—a product, service, or system.
                
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        Characteristic Level 
     
    
        
            
            
            
                Physically observable and measurable factors. Characteristics can be identified and described.
                
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        Physical Dimensions 
     
    
        
            
            
            
                The dimensions of physical spaces where experience design scenes take place.
                
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        Location 
     
    
        
            
            
            
                A place and time where an experience design scene takes place.
                
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        Body Size 
     
    
        
            
            
            
                A person's physical size.
                
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        Age 
     
    
        
            
            
            
                How long a person has lived.
                
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        Sex 
     
    
        
            
            
            
                A person's biological attributes, including chromosomes, hormone levels, and reproductive/sexual anatomy, which can be assigned at birth or modified through medical interventions.
                
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        Dimensions/Scope 
     
    
        
            
            
            
                The size of physical products and the complexity of services and systems.
                
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        Material 
     
    
        
            
            
            
                Physical materials that comprise a designed outcome.
                
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        Style 
     
    
        
            
            
            
                A design's distinctive appearance.
                
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        Dynamic Level 
     
    
        
            
            
            
                Dynamic factors are variable—changing with conditions and situations.
                
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        Weather 
     
    
        
            
            
            
                Physical conditions in a setting.
                
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        Sensory 
     
    
        
            
            
            
                Stimuli that can be perceived with the senses.
                
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        Available Resources 
     
    
        
            
            
            
                Materials available for use in a setting.
                
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        Non-User Actors 
     
    
        
            
            
            
                People and objects in a context that are not the intended experiencer.
                
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        Health Status 
     
    
        
            
            
            
                A person's physical and mental condition.
                
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        Habits 
     
    
        
            
            
            
                People's behavioral tendencies.
                
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        Movements 
     
    
        
            
            
            
                The ways people physically move their bodies.
                
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        Relationships 
     
    
        
            
            
            
                Ways people are connected to others.
                
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        Role 
     
    
        
            
            
            
                The functions a person plays in different situations.
                
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        Gender Expression 
     
    
        
            
            
            
                The outward display of an individual's gender identity through behaviors, clothing, hairstyles, voice, and other forms of presentation.
                
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        Condition 
     
    
        
            
            
            
                A design's current state of functionality and upkeep.
                
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        Operation 
     
    
        
            
            
            
                The sequence of steps required to use a product, service, or system.
                
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        Configuration 
     
    
        
            
            
            
                A design's current phase or arrangement.
                
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        Complex Level 
     
    
        
            
            
            
                Complex factors are multifaceted and are often challenging to completely describe because they involve many interrelated concepts.
                
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        Demographics 
     
    
        
            
            
            
                The measurable qualities of people and people groups in a population.
                
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        Laws 
     
    
        
            
            
            
                Physical and social conventions that govern settings.
                
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        Time 
     
    
        
            
            
            
                The duration of time in which experience design scenes take place.
                
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        Knowledge 
     
    
        
            
            
            
                Facts, information, experiences, and insights a person has acquired.
                
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        Attention 
     
    
        
            
            
            
                Concentration on the activity at hand.
                
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        Abilities 
     
    
        
            
            
            
                Competence or skill to complete an activity.
                
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        Attitude 
     
    
        
            
            
            
                A way of thinking or feeling about an activity, product, service, or system.
                
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        Race 
     
    
        
            
            
            
                A person's race, based on physical characteristics and influenced by social and historical contexts.
                
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        Social Class 
     
    
        
            
            
            
                A classification based on a person's socio-economic status, including factors such as income, education, and occupation.
                
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        Personality 
     
    
        
            
            
            
                A person's distinctive character.
                
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        Sexual Orientation 
     
    
        
            
            
            
                Emotional and/or romantic attraction to another person.
                
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        Subjective Norm 
     
    
        
            
            
            
                What a person believes others will think of them when they perform a behavior.
                
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        Usefulness 
     
    
        
            
            
            
                The relevancy of a designed outcome to people who use it for a purpose.
                
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        Usability 
     
    
        
            
            
            
                The measure of how intuitively a design can be operated.
                
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        Accessibility 
     
    
        
            
            
            
                The measure of obstacles that prevent people from accessing a product, service, or system.
                
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        Sustainability 
     
    
        
            
            
            
                Design that meets current needs while considering future impact on people and the environment.
                
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        Underlying Level 
     
    
        
            
            
            
                These factors underpin contexts, people, and design—below the surface.
                
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        Hierarchy 
     
    
        
            
            
            
                Power or influence relationships between variables in a context.
                
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        Interconnections 
     
    
        
            
            
            
                Exchanges and interdependencies between components in experience design scenes.
                
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        Language 
     
    
        
            
            
            
                The words, gestures, and symbols a person uses to communicate and express thoughts and emotions.
                
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        Values 
     
    
        
            
            
            
                Fundamental beliefs about what is desirable and ideal.
                
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        Autonomy 
     
    
        
            
            
            
                The capacity to make choices and have control over one's own life.
                
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        Competence 
     
    
        
            
            
            
                The feeling of being effective and skilled in one's activities and interactions.
                
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        Culture 
     
    
        
            
            
            
                Patterns of behavior that unify a people group.
                
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        Intention 
     
    
        
            
            
            
                A person's determination to complete an activity.
                
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        Relatedness 
     
    
												 
												
													
    
        Affordances 
     
    
        
            
            
            
                Any activities that can be completed using a design.
                
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        Desirability 
     
    
        
            
            
            
                The aesthetic appeal and emotional resonance of a product, service, or system.
                
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        Ethics 
     
    
        
            
            
            
                The level at which designs prioritize ethical sourcing, production practices, responsibility, and resilience.
                
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        Purpose 
     
    
        
            
            
            
                The goal the product, service, or system is intended to achieve.
                
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        Core Level 
     
    
        
            
            
            
                These are the foundational, often unspoken factors that reside at the deepest levels of contexts, people, and design.
                
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        Social Climate 
     
    
        
            
            
            
                Perceived attitudes in a setting.
                
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        Social Norms 
     
    
        
            
            
            
                Unwritten "rules" that define acceptable behavior.
                
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        Self-Concept 
     
    
        
            
            
            
                People's collected beliefs about themselves.
                
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        Worldview 
     
    
        
            
            
            
                How a person conceives the overall "tone" of the world.
                
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        Sensations 
     
    
        
            
            
            
                Physical sensations such as pain or coldness.
                
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        Mood 
     
    
        
            
            
            
                A person's underlying emotional state.
                
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        Meaning 
     
    
        
            
            
            
                A design's functional, cultural, and emotional significance to those who use it.
                
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        Memorability 
     
    
        
            
            
            
                Design that resonates emotionally with users and leaves lasting impressions.
                
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